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Rubu Tribe Logo

Starting in early 2000 I was part of the Outrage Entertainment team working on Rubu Tribe for InterPlay (they had been Outrage’s publisher on their previous Descent line of games). Unfortunately, this is one of those great what if? questions in the game industry, but the advance buzz on the game, and the various resources we assembled, were pretty awesome.

By the way, if anyone reading this is interested, and is looking to pick up a production-ready PS2/X-Box property, Matt Toschlog, the former head of Outrage Entertainment, still owns the rights and resources of Rubu Tribe. Just let me know?lt;/p>



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Rubu Tribe: Developed for InterPlay


On-Line Previews & Reviews


Interplay is getting stranger and stranger with its latest concoctions and Rubu Tribe is the manifestation of genre blending to the nth degree. Part Munch, part adventure, and part just plain happy-weirdness, Rubu Tribe is an original, accessible adventure game that is taking advantage the PS2 with its huge world creation, massive polygonal creatures and strange puzzles and tribe-based management... and heck, like all of the new PS2 games, is just huge. Massive mountains and rolling valleys are covered with shades of green, and the world shows off a phenomenal amount of detailed foliage and herds of moving animals. The game is alive with movement and potential...

Douglass C. Perry, May 19, 2001, ign.com


Rubu Tribe combines action, adventure, strategy and puzzle solving in a unique and imaginative journey... Rating: **** (four stars).

August 19, 2001, futuregamez.net



Rubu Tribe looks like it will be a fun, complex adventure game, but also something that kids can play....

Tina "Dragoness" Haumersen, e3 2001, gamespy.com


Part real-time strategy game, part Zelda, Rubu Tribe plays from a third-person perspective and features a wide variety of gameplay modes. The game employs an intelligent control configuration that relies heavily upon one context-sensitive button. The program knows what must be done with each object in the game, and getting near each interactive object will automatically trigger the context-sensitive commands.

Shane Satterfield, 05/19/01, gamespot.com


Sadly, Outrage's original, multi-genre, and strangely adorable game has been cancelled....

Douglass C. Perry, April 04, 2002, ign.com


Coming Soon!

Sample Design Documents + Animations


Virtual References:


Annie Sullivan's Rubu Tribe Page
My Outrage Employee Profile from 2002


Mike Haney's Muku Money Shot

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