At the time I was brought in as Lead Game Designer, Return to Krondor had
been in development for over four Years, in a dozen different studios all over the world.
These scattered pieces, created while the property was under control of Seventh Level, had
just recently been purchased by Sierra Studios, who were intent on realizing their investment,
and in releasing the game in just nine months. It was a challenging task, especially since
huge amount of the game's content had yet to be created. Not only was I able to add and
integrate hundreds of new characters and objects, but add a variety of new gameplay, all
under intense deadline pressure.
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Alter Echo
Rubu Tribe
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Lead Game Designer
Released by Sierra Studios in 4Q/1998
On-Line Reviews
Rich and vivid were the first two words that came to mind
when I was able to muster words at all. The world created here not
only immortalizes Feist's Krondor with stunning visuals, but also
breaths life into a world that was created in imagination...
Rating: 94%
- Graphics: 19/20
- Sound: 15/15
- Gameplay: 27/30
- Funfactor: 18/20
- Story: 5/5
- Overall: 10/10
rebellion@game-over.net, 12/23/1998, www.game-over.net
...an enjoyable game filled with combat, magic, and adventure...
Colin E. Sweeney, 01/26/2002, Elder Scrolls
...excellent graphics and immersive plot and gaming world make it an enjoyable story-driven game while it lasts...
Rating: 7.9 (Good)
- Gameplay: 7/10
- Graphics: 9/10
- Sound: 8/10
- Value: 6/10
- Tilt: 9/10
Desslock, 06/13/2003, Gamespot.com
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