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At the time I was brought in as Lead Game Designer, Return to Krondor had been in development for over four Years, in a dozen different studios all over the world. These scattered pieces, created while the property was under control of Seventh Level, had just recently been purchased by Sierra Studios, who were intent on realizing their investment, and in releasing the game in just nine months. It was a challenging task, especially since huge amount of the game's content had yet to be created. Not only was I able to add and integrate hundreds of new characters and objects, but add a variety of new gameplay, all under intense deadline pressure.



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Lead Game Designer



Return to Krondor Character Form

Released by Sierra Studios in 4Q/1998


On-Line Reviews


Rich and vivid were the first two words that came to mind when I was able to muster words at all. The world created here not only immortalizes Feist's Krondor with stunning visuals, but also breaths life into a world that was created in imagination...

    Rating: 94%
  • Graphics: 19/20
  • Sound: 15/15
  • Gameplay: 27/30
  • Funfactor: 18/20
  • Story: 5/5
  • Overall: 10/10

rebellion@game-over.net, 12/23/1998, www.game-over.net


...an enjoyable game filled with combat, magic, and adventure...

    Rating: 90%

Colin E. Sweeney, 01/26/2002, Elder Scrolls



...excellent graphics and immersive plot and gaming world make it an enjoyable story-driven game while it lasts...

    Rating: 7.9 (Good)
  • Gameplay: 7/10
  • Graphics: 9/10
  • Sound: 8/10
  • Value: 6/10
  • Tilt: 9/10

Desslock, 06/13/2003, Gamespot.com



Return to Krondor Inside Cover



Return to Krondor Character Form

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